![]() ![]() It's also the class I used for my favorite playthrough. The Warrior - A master of making your army composition as boss as it can be and a master of maximizing your rage potential to allow the more frequent use of rage spirits(will go more in-depth on them in another section). The classes in this game are pretty straightforward you have the Warrior, the Paladin and the Mage. I personally tried to kick off my first playthrough with Hard and got rekt rather hard, but I am a masochist so I enjoyed it. (If you're going to try Impossible on the first go, a four-leaf clover is mandatory)Īnyways, unless you're a masochist I'd suggest starting with normal and playing hard(or impossible) on a second playthrough. Important thing to know is that this game's difficulties actually mean what they say. A lot of spells in the game are quite frankly pointless. Learn the scrolls you find the most useful and then upgrade them. ![]() I'd advise not taking from every scroll you find as you'll quickly run out of crystals. Magic Crystals - Used for learning and upgrading spells from scrolls. Eventually you'll be carrying millions of these things in your endless pockets. Every space a unit moves across eats up an action point, so make sure not to waste all your AP running up to an enemy only to find out you can't attack him because you've run out of points. The speed of a unit determines how many action points it has, which are used for getting around on the field to actually do something. Speed & Action Points - Also something to watch out for. If you're wondering why you're always getting jumped on first, you probably have very low initiative units or you're unlucky and running only into opponents with high initiative units. The initiative of a unit determines its place in who goes first or last in a turn. Initiative - A very important thing to look for. Mana - Really straightforward, the more mana you've got, the more spells you can cast. ![]() The higher your rage limit, the more you can store for tough situations or for abilities that spend a ton of rage. Rage - Determines how much rage you can spend on rage spirit abilities. Before that point, don't bother wasting your level ups on leadership as the 1 attack or 1 defense would be way better compared to 100 or 300 leadership.) It's just a waste to spend it on anything else. Tip - (The best thing you can do for leadership is that once you've leveled up enough that the game starts offering you over 600 or 700 leadership over 1 attack or defense or a bunch of mana, ALWAYS choose leadership at that point. Every unit takes up a certain amount of leadership and the more leadership you have the the more troops you can hold. Your army strength will depend entirely on leadership. Leadership - Possibly the single most important stat. It also lengthens the effect of spells like curses or buffs by 1 turn for every 15 points of intellect. Intellect - Determines the damage boost your spells get(about 10% for every 7 points of intellect). Depending on your defense and the attack of whoever is attacking you, you can reduce it as far as only taking 1/3 of the loss. Depending on your attack and depending on the defense of whoever you're attacking, you can do more damage to a maximum of 300%ĭefense - Determines the damage reduction that your units posses. You should focus on stronger units, (since you can actually run out of money eventually if you keep losing your army and continue buying more and more low lvl creatures) but that of course depends on what troops your game generated when you first started.Attack - Determines how much damage your units do. Undead get +1 morale if fighting in a cemeteryĭwellings restock / gain more units usually when you finish a plot quest and some low level troops become "horde" later. Dryads give +1 morale to Ents and Thorns Undead & Demons make most lose morale (except themselves, animals and pirates(?)) Priests don't lose morale with undead in the army Marine units get a morale bonus in water battles Giants gain morale if Emerald Green Dragons are in the party Emerald green dragons lose morale if giants are in the party Unicorns give dryads and sprites +2 morale The Black Knight, gives +1 morale to undead 3 Morale (Critical) -50% to base Attack and Defense -100% critical hit chance 2 Morale (Bad) -35% to base Attack and Defense -50% critical hit chance 1 Morale (Low) -20% to base Attack and Defense -25% critical hit chance ![]() +1 Morale (Positive) - +10% to base Attack and Defense +20% critical hit chanceĠ Morale (Neutral) - no positive or negative bonuses +2 Morale (Good) - +20% to base Attack and Defense +30% critical hit chance +3 Morale (High) - +30% to base Attack and Defense +40% critical hit chance ![]()
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